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Into a Hearth Yonder

MY.GAMES | MMO

LVL 16 Chris O'Kelly, portrait
Player one

Hi, I'm Chris O'Kelly.

  • Product
  • Design
  • Live Operations
  • Publishing
  • Leadership

I've spent 16 years making games work as businesses: running live products, building teams and studios, and publishing across mobile, PC, console and VR.

I've done that for Kabam, Nexon, Embracer, Devsisters and MY.GAMES, from a $300M+ mobile portfolio to scaling and leading a 110-person studio. I'm based in Berlin, and in my spare time I still build in Unreal Engine 5.

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I started out designing web applications, mostly fund performance and backtesting tools for banks, which is where my soft spot for clean UX comes from. Then I went back to school twice: a degree in film and TV from Bond University in Australia, and one in marketing and communications in Germany.

After that came advertising, and then running a music social network as editor in chief: content, community, user flow and a small team. In 2010 I moved into games and I've stayed ever since.

Favourite games
PC
  • Dota 2
  • Path of Exile 1 & 2
  • Monkey Island (all of them)
  • Space Quest (all of them)
  • Total War: Warhammer III
Console
  • Breath of the Wild
  • Tears of the Kingdom
  • Super Punch-Out!!
Mobile
  • Travel Frog
  • Clash Royale
  • Rage of Bahamut
  • Legendary: Game of Heroes
16
years in games
38+
games in the library
$300M+
mobile portfolio
110
person studio, scaled and led
“When you need things to get done, talk to Chris.”
Aki Latvamäki, Game Music and Audio Director
Quest log

Career

    Game library

    Games I've worked on*

    *Involvement ranges from full ownership, global and European publishing, full live operations and lighter touch points. Happy to share details on any title.

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    Pixel Chris looking around, confused

    What did you expect?
    But congrats anyway.

      Co-op reviews

      What teammates say

      • Chris is a highly strategic and results-driven leader who combines deep technical understanding with a sharp business sense. He's collaborative, clear in his vision, and inspires teams to push boundaries while keeping execution practical and focused.
        Paul Yijae LeeVP of Global Operation (GTM). Worked together at Nexon Europe
      • As a leader, he is humble and supportive. He always makes sure that his team is coming along with him, and is collaborative when reaching his goals. He gives space to others when they need to speak and he really hears what they have to say.
        Andy DuthieExecutive Producer, Tencent
      • Chris was instrumental to the build up and success of Kabam Berlin. He did everything he could to ensure its success, from big things like building and growing a great team, ensuring coordination with development teams, to small things like designing advent calendars as presents for the office.
        Ken GoFounder, DECA Games. Managed Chris at Kabam
      • Chris is a rare combination of having a talent with both people and things, and he can put either of them in motion with a surprisingly gentle approach, but wasting no time when pushing things forward.
        Aki LatvamäkiGame Music and Audio Director, Game Designer
      Continue? 9

      Insert coin.
      Let's talk.

      Open to senior product, publishing and studio leadership roles. Happy to chat about games, live products, AI in games, monetisation or anything in between.

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